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Showing posts from August, 2018

Opus release dates, with sources

I decided to make a list of release dates for the sets of FF TCG, because I just could not reliably find them anywhere. For every accurate date on the wiki, there are three weird ones that just don't make sense. An analysis of sales for the product by Square Enix is coming next Monday, along with a comparison between Square Enix and Hasbro with respect to their differing perspectives on FF TCG and MTG, respectively. FF TCG began in Japan in 2011 in the chapter format (Chapter One packs say 2011).  Here 's a link from 2016 saying it's been out for six years. Chapter sets were only released in Japanese, in Japan. From Opus I on, sets seem to release at the same dates in the west as they do in Japan. Or at least I could not find any sources saying there are different release dates. If I am wrong, please let me know. FF TCG started 25 February 2011. 1 Opus I released 28 October, 2016. 2 Opus II released 24 March 2017. 3 Opus III released 4 August 2017. 4 Opus I

Opus I Statistics - What are the odds of getting a legendary foil?

According to a  Kotaku article I've read , as of December 2017, there have been 3.5 million packs sold from Opus I. If we break that down, then we have a rough estimate of how many cards there are from the set. This does not include starter decks, because I do not have information on how many of those there are. Except foils. More on that later. Based on the fact that 3.5 million packs have been sold, we can predict how many of each card there is on the fact that there are twelve cards in each pack: 7 commons, 3 rares, 1 hero/legendary (80% chance hero, 20% chance legendary), and 1 foil. This means there have been approximately 42 million cards opened since it's release into western markets. There should be: 24.5 million commons 10.5 million rares 2.8 million heroes 700 thousand legendaries 3.5 million foils If we take this further, we know that there are 186 unique cards in Opus I, 216 including cards found only in starter decks. Because I don't have the figu

Re-purposing the Site

After a period of soul searching I've decided that doing Japanese with video games in not what I want to do with my time. Initially, I was excited about the idea and had some fun coming up with ideas and working on future videos. Unfortunately, it makes learning one of my favorite languages feel like a chore. Japanese no longer had my interest the way it had originally, and that is why I will no longer be attempting to learn Japanese with games. If it comes up naturally, or is somehow related to what I'm talking about, I will still talk about the meaning of certain terms and all. The time it takes to organize an explanation about a language I have not yet mastered (if I could ever master a language, not sure I've mastered English lol), I could dedicate to another hobby of mine. One that is easier to describe and that won't make blogging feel like a drag. It has nothing to do with the amount of views I was getting - of course nobody is reading a new blog with only f